Starting with four or five open on a level, you'll quickly reach eleven or twelve destinations, filling up with angry passengers. As you do, you earn money to buy improvements to your fleet (bigger fuel tanks, cabin crew to earn more money, bigger planes with more seats), and to open up new airports in the level. Rather than go for an "infinite" game where you keep playing, Now Boarding goes for a level based approach, although the goal in each level is simply "fly more passengers to their destination". Wait too long though and they'll get angry and you'll loose custom and risk failing that level. Naturally, you don't have enough planes at your disposal to do direct routing - you can build up a fleet but it costs a lot of money - so you'll need to do some route planning to get passengers at Airport A to Airport D by flying through Airports B and C, while picking up passengers for airports C and D at Airport B.ĭo this with three aircraft, passengers at each airport wanting to go to different destinations, and you'll need to keep calm and sort through everything, giving priority to those who have been waiting the longest. The goal here is less to micro-manage the flight path of the planes (a simple tap to "go to that airport" will suffice), but more to move passengers from their departure airport onto their destination as quickly as possible. Two things first of all, this title is available on iOS (but I hadn't come across it before this review), and the second is that it's not a line drawing game, but the fact that it has planes and you have to move things around without getting into a horrible pickle means I'm going to call it a spiritual cousin to Flight Control. You might recall my utter disappointment that Flight Control did not make a successful conversion from iOS to Symbian and I was still looking for a good strategy/action game.
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